games > deconstruction and modification

eight projects in this subcategory

adam killer by brody condon
kill adam!
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retroyou R/C by joan leandre
RETROYOU R/C STORY : RETROYOU R/C [paradise] [FCK THE GRAVITY CODE] [FRAG] class For years, Toy-Volt has been producing toys and games for children all over the world.r on exactly what it was that made the toys so popular. Sure, they employed the best designers and marketers could put their fingetypes--the entire product line of RC cars from the fine folks at Toy-Volt has come out to play! [...]
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Jet Set Willy variations by jodi
Approx. 10 variations of the jump'n'run computer game "Jet Set Willy" for the 1980s 8-bit Sinclair ZX Spectrum computer. From 2001-2002, the took the original BASIC sourcecode and modified it so that the basic keyboard operation and principle of the game was preserved, yet the screen graphics vary from ASCII Art to Mondrian-style abstraction. [...]
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mario battle no.1 by myfanwy ashmore
I altered this nes rom by removing all the enemies, prizes, architecture within the game. Now as a game player, all you can do is go for a walk. Eventually you run out of time and die. Users will need to download a nes emulator to play, if they don't already have one. note: once you have the emulator running & the rom loaded, press enter to start the game. [...]
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Life vs. Life by Justin Bakse and Eric Williams
A two player version of John Conway's mathematical game of Life," a classic cellular automata game. The rules are simple. The game is played on a field of cells, each of which has eight neighbors (adjacent cells). A cell is either occupied (by an organism) or not. The rules for deriving a generation from the previous one are: If an occupied cell has 0, 1, 4, 5, 6, 7, or 8 occupied neighbors, [...]
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oversaturation by hernandez, werkhoven, acevedo
THIS is an openGL based, 3D VIDEOGAME, exploring oversaturation through gameplay, visual, audio experience, and hardware load. Avaliable space is always at stake: be it media-space, mindspace or a purely physical space... OVERSATURATION is common in most global processes as the fluxes: material and linguistic evolve real time in shape and magnitude. [...]
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Plasma Pong by Steve Taylor
From the author: "PLASMA PONG is a variation of PONG that utilizes real-time fluid dynamics to drive the game environment. Players have several new abilities that add fun twists to the classic game. In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. [...]
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Evil Pinball by David Kasdan
The iconic Windows 3D Pinball game meets Ronald Reagan's 1983 "Evil Empire" speech - and pinball becomes a tool for generating rap. While many game hacks modify a familiar game's visuals, Evil Pinball "hacks" the audio. Simply by replacing default audio files, the concept of the game is transformed.
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