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A Re-Declaration of Dependence - Software Art in a Cultural Context It Can't Get out of by Jacob Lillemose
Author: The coining of the term ”software art” followed by festivals like Read_Me has opened up a wide range of discussions about the aesthetics of software art and its position within the field of contemporary art. The discussions tends to be divided between those who argue for an aesthetics that focuses on the formal and expressive qualities of software art and those who turn towards an [...]
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Read_me, Run_me, Execute_me: Software and Its Discontents... by Inke Arns
Full Title: Read_me, Run_me, Execute_me: Software and Its Discontents: or It's the Performativity of Code, Stupid! Author: In the past two or so years the term generative art has become fashionable. It can be found in very different contexts, such as academic discourses, media art festivals, industrial design and architecture. [...]
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Coding Praxis: Reconsidering the Aesthetics of Code by Geoff Cox, Alex McLean, Adrian Ward
Authors: An earlier collaborative paper The Aesthetics of Generative Code (2001) drew an analogy with poetry as a form that requires both reading and live spoken performance. Like poetry, it is clear that code can have aesthetic value both in its written form and in its execution. The paper argued that any separation of code and the resultant actions would simply limit the aesthetic experience [...]
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Mise en Abyme in Software Art: a Comment to Florian Cramer by Troels Degn Johansson
Author: This text applies the concept of mise en abyme in order to analyse software art’s exploration of representational problems in the computer medium. According to comparative literature, the use of the literary trope of mise en abyme (the “staging of an abyss” cf. André Gide’s pun on the French expressions mise en scène, staging; and the word abyme, abyss) has, in experimental fiction, tended [...]
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A Glimpse Beyond Search Engines. "Verb thou art, and unto verb shalt thou return" by Cristophe Bruno
Author: In the present paper, I describe briefly some projects (that do not exist as yet) which one can see either as possible utilitarian global structures or as art-fiction pieces subverting these structures. I’m not going to distinguish between the two, as their development is not advanced enough. These projects are in progress on iterature.com and you will just find a foretaste here. [...]
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Live Algorithm Programming and a Temporary Organisation for Its Promotion by A. Alexander, N. Collins, D. Griffiths, A. McLean, F. Olofsson, J. Rohrhuber, A.Ward
Authors: We can do better than almost. Live computer music and visual performance can now involve interactive control of algorithmic processes. In normal practise, the interface for such activity is determined before the concert. In a new discipline of live coding or on-the-fly programming the control structures of the algorithms themselves are malleable at run-time. [...]
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Lego for a Meta-Theory of Meta-Art-Forms by Andreas Leo Findeisen
Full title: (Mostly WestEastern-European Theoretical Blabla-) Lego for a Meta-Theory of Meta-Art-Forms Author: The history of ideas consists of THEORIES, about the psychology of the human imagination or the functions of the brain, about the nature of human work, about the development of religious and secular world -views, about the fall and decline of indian or european culture, about the [...]
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Digital Objects by Matthew Fuller
Author: This paper presents an analysis of a group of social software projects including Nine by Harwood for Mongrel, OPUS Commons by Raqs Media Collective, and Spring_Alpha by a team lead by Simon Yuill alongside a number of other projects. These are all network-based applications that are aimed at use in workshop situations, and all to some degree or other involve reflexive work on the nature [...]
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No Carrier and Other Stories from Philippine BBS Culture by Fatima Lasay
Author: In this paper, I will discuss the place and importance of ideological and political forces in the analysis of the development of a very small but significant networked software art and culture in the Philippines, beginning with the creative programmer-artists' culture within local Bulletin Board Systems from 1994 to the present time. [...]
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The World According to the Web by Douwe Osinga and Ernst Wit
Authors: Much has been said about the World Wide Web. It was developed at CERN for high-particle physics to share information among researchers and it is currently seen as an information resource on a larger scale. Google and other search engines in this “big telephone directory”-paradigm are simply more or less efficient tools to find pieces of specific information among many pieces of unspecific [...]
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The Sequencer Paradigm by Alessandro Ludovico
Author: The interfaces of music sequencing programs are developing their own peculiarities, stimulating artists to give their own interpretations of a well-consolidated paradigm. The recursive flow of the sounds, marked by their elements enclosed in the loops, has been reconfigured with very different parameters and perspectives which have exploited the aesthetical possibilities of their [...]
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Software Art and Political Implications in Algorithms by Pau David Alsina Gonzalez
Author: Nowaday we can find how behind Software there is a particular mental model structuring a range of possible actions within each particular software’s functionalities. As it happens inside Computers, Software assumes a conception of communication, memory, cognition or intelligence confronted in dialogue with our own human capacities. [...]
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Made by Users. How Users Improve Things, Provide Innovation and Change Our Idea of Culture by Mirko Schaefer
Author: In this paper I describe: a) how the collaborative work of competent users is providing innovation and that this could create b) an interactive market, where product definitions are possible only for a moment before these artefacts become modified or reshaped and that this raises questions concerning copyrights and democracy. [...]
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Code Art Brutalism: Low-Level Systems and Simple Programs by Simon Yuill
Author: An exploration of the aesthetics of low-level coding, such as raw binary, assembler, and greycode, as well as microcontroller-based projects. It discusss works by Artem Baguinski, ap, slub, slateford, some PIC projects and chip customization. The aesthetic intentions and outcomes of the Brutalist movement in 20th Century architecture are drawn on as an historical reference point against [...]
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The Software Language Art by Janez Strehovec
Author: In this paper, we focus on the expanded field of digital poetry, which in technical terms can be called the software language art, and which we believe belongs primarily to the field of software art as one of the most characteristic forms of new media art. This essay was written for Read_Me Software Art and Cultures conference and is published in ...]
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