latest projects

AARON by Harold Cohen
AARON has been called the original software meta-art. First launched in 1973, AARON is a piece of LISP software which Harold Cohen has programmed to draw and paint stylized images on its own - not from stored images, but from an algorithmically defined "imagination" and aesthetic sensibility. Over the past 30 years, Cohen has developed the project as research into visual representation. [...]
[ go to project page ]

Rotten Flesh by Jeff Epler
This software is a parody of, a site that announces software releases. It uses the dada engine
[ go to project page ]

pro][tean][.lapsing.txts by ][mez][
.......................... pro][tean][.lapsing.txts . .
[ go to project page ]

Artistic Software for Dummies and, by the way, Thoughts About the New World Order. by Olga Goriunova, Alexei Shulgin
This is an introductory text for Read_Me 1.2 catalogue. Written in a very simple manner, it aims at linking software art with the history of arts from the ancient times to contemporaneity and shows that software art has a potential to save the world.
[ go to project page ]

Software Art by Florian Cramer and Ulrike Gabriel
"What is software art? How can "software" be generally defined? We had to answer these questions at least provisionally when we were asked to be with the artist-programmer John Simon jr. in the jury of the "artistic software" award for the transmediale.01 art festival in Berlin, Germany." One of the first critical texts on software art.
[ go to project page ]

It looks like you're writing a letter: Microsoft Word by Matthew Fuller
Critical essay on word processing and analysis of Microsoft Word in particular.
[ go to project page ]

Postmodernism Generator by Andrew C. Bulhak
Just a few years old, the Postmodermism Generator is already a classic of software-based text manipulation. Using the Dada Engine, a system for generating random text from grammars, it generates disturbingly plausible yet meaningless postmodern-speak as academic texts.
[ go to project page ]

Concepts. Notations. Software. Art. by Florian Cramer
An article from 2002, where Florian Cramer gives one of the first working and steady definitions of software art. Text traces the connection btw software art and concept art.
[ go to project page ]

The House That Jack Built: Jack Burnham's Concept of "Software" as a Metaphor for Art by Edward A. Shanken
Abstract: This paper identifies and analyzes the convergence of computers, experimental art practice, and structuralist theory in Jack Burnham's Software exhibition at the Jewish Museum. In contrast to the numerous art and technology exhibitions which took place between 1966-1972, and which focused on the aesthetic applications of technological apparatus, Software was predicated on theÝidea of [...]
[ go to project page ]

The Aesthetics of Generative Code by Geoff Cox, Alex McLean, Adrian Ward
Abstract: Aesthetics, in general usage, lays an emphasis on subjective sense perception associated with the broad field of art and human creativity. Drawing particularly on Jonathan Rée's I See a Voice: A Philosophical History (1999), this paper suggests that it might be useful to revisit the troubled relationship between art and aesthetics for the purpose of discussing the value of generative [...]
[ go to project page ]

The Macintosh Computer: Archetypal Capitalist Machine? by William Bowles
[The following text, written in 1987 and published by the small press magazine "PhotoStatic/Retrofuturism" in 1990, appears to be the first cultural critique of computer software. It has been republished lately by former PS/RF editor and Tape-beatle Lloyd Dunn within an electronic reprint of Retrofuturism No. 13. [...]
[ go to project page ]

mario battle no.1 by myfanwy ashmore
I altered this nes rom by removing all the enemies, prizes, architecture within the game. Now as a game player, all you can do is go for a walk. Eventually you run out of time and die. Users will need to download a nes emulator to play, if they don't already have one. note: once you have the emulator running & the rom loaded, press enter to start the game. [...]
[ go to project page ]

The Market-O-Matic (1.0) [fine arts version] by Curt Cloninger
Tired of racking your brain trying to squeeze out yet another artist's statement extolling the unique virtues of your latest joint? Do you lapse into fits of involuntary muscle spasms every time you hear the word "immersive" in casual conversation? Then search no further -- The Market-O-Matic (1.0) [ [...]
[ go to project page ]

34 North 118 West by Jeremy Hight Jeff Knowlton Naomi Spellman
"34 North 118 West" is a live computer based interactive narrative situated in downtown Los Angeles’ warehouse district. It’s a marriage of high-tech and story telling that uses a GPS device, Tablet PC, headphones and custom software to determine the viewers whereabouts and deliver story components based on the users’ location. [...]
[ go to project page ]

Right As Rain by Jeremy Hight Jeff Knowlton Naomi Spellman
“Right as Rain” is a live data driven narrative. It utilizes current online weather information in 23 cities. The user chooses from a list of cities. Temperature, barometric pressure, and humidity are relayed to the text engine, which updates our Narrative according to these changes. For example, barometric pressure may influence stress-related details in the text, temperature may influence how [...]
[ go to project page ]

[ page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 next ]

newcomers, sign up here.




forgot your password?
latest projects
naked on pluto
100.000.000 stolen pixels
Excerpts From the Chronicles of Pookie & JR
Destroy the Web

featured projects
LYCAY (Let Your Code plAY)
Reject Me
Outsource me!
The Invisible Hand Machine
Towards a Permanently Temporary Software Art Factory