Light Pattern
Daniel Temkin

Light Pattern is a programming language which uses a series of photos, rather than text, as source code. Only the dominant color of each image, along with aperture and shutter speed settings, are considered by the compiler. The demands of the individual program creates a tension with the photographs made to fill that role. For example, in the "Three Lamp Events" program, lamps are used as light sources to fill the image with the appropriate color, in order to write a program that prints the text of Fluxus artist George Brecht's score of the same name. Light Pattern builds on ideas Temkin first explored in his language Velato ( )

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keywords: photography-process-programming-video-conceptual-
open_source software for windows
category: code art/programming languages
uploaded by danieltemkin, 06 Aug 2014

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