Code Art Brutalism: Low-Level Systems and Simple Programs
Simon Yuill

Author: An exploration of the aesthetics of low-level coding, such as raw binary, assembler, and greycode, as well as microcontroller-based projects. It discusss works by Artem Baguinski, ap, slub, slateford, some PIC projects and chip customization. The aesthetic intentions and outcomes of the Brutalist movement in 20th Century architecture are drawn on as an historical reference point against which these works, which often deliberately expose the most basic raw materials of software systems and computer architectures, are discussed.

This essay was written for Read_Me Software Art and Cultures conference and is published in read_me Software Art & Cultures Edition 2004 .

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keywords: historical-architecture
category: text - software art related/aesthetics of software art
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