latest projects

Gnu's Not Unix by Richard M. Stallman
The GNU Project was launched in 1984 to develop a complete Unix-like operating system which is free software: the GNU system. (GNU is a recursive acronym for ``GNU's Not Unix''; it is pronounced "guh-NEW".) Variants of the GNU operating system, which use the kernel Linux, are now widely used; though these systems are often referred to as ``Linux'', they are more accurately called GNU/Linux [...]
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M.A.M.E. - Multiple Arcade Machine Emulator by The MAME Team
On December 24th, 1996, Nicola Salmoria began working on his single hardware emulators (for example Multi-Pac), which he merged into one program during January 1997. He named the accomplishment by the name of Multiple Arcade Machine Emulator, or MAME for short (pronounced as the word 'maim' in English, other languages may differ). The first official release was MAME 0.1, [...]
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Symphony for dot matrix printers by [The User] Thaddeus Thomas
The Symphony for dot matrix printers is a work which transforms obsolete office technology into an instrument for musical performance. The Symphony focuses the listener's attention on a nearly forgotten technology: the dot-matrix printer. Specifically, it employs the noises the printers make as the sole sound source for a musical composition. [...]
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bildschirmgymnastik by joreg
©bildschirmgymnastik. scentless and discreet. three times a day for a healthy desktop until old age. a training program from joreg for your screen.
admin's note: please refer to the included readme file for possible side effects.
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Blog Bitch by Joe Petrow
Turing test for blogs.
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AARON by Harold Cohen
AARON has been called the original software meta-art. First launched in 1973, AARON is a piece of LISP software which Harold Cohen has programmed to draw and paint stylized images on its own - not from stored images, but from an algorithmically defined "imagination" and aesthetic sensibility. Over the past 30 years, Cohen has developed the project as research into visual representation. [...]
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Rotten Flesh by Jeff Epler
This software is a parody of, a site that announces software releases. It uses the dada engine
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pro][tean][.lapsing.txts by ][mez][
.......................... pro][tean][.lapsing.txts . .
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Artistic Software for Dummies and, by the way, Thoughts About the New World Order. by Olga Goriunova, Alexei Shulgin
This is an introductory text for Read_Me 1.2 catalogue. Written in a very simple manner, it aims at linking software art with the history of arts from the ancient times to contemporaneity and shows that software art has a potential to save the world.
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Software Art by Florian Cramer and Ulrike Gabriel
"What is software art? How can "software" be generally defined? We had to answer these questions at least provisionally when we were asked to be with the artist-programmer John Simon jr. in the jury of the "artistic software" award for the transmediale.01 art festival in Berlin, Germany." One of the first critical texts on software art.
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It looks like you're writing a letter: Microsoft Word by Matthew Fuller
Critical essay on word processing and analysis of Microsoft Word in particular.
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Postmodernism Generator by Andrew C. Bulhak
Just a few years old, the Postmodermism Generator is already a classic of software-based text manipulation. Using the Dada Engine, a system for generating random text from grammars, it generates disturbingly plausible yet meaningless postmodern-speak as academic texts.
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Concepts. Notations. Software. Art. by Florian Cramer
An article from 2002, where Florian Cramer gives one of the first working and steady definitions of software art. Text traces the connection btw software art and concept art.
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The House That Jack Built: Jack Burnham's Concept of "Software" as a Metaphor for Art by Edward A. Shanken
Abstract: This paper identifies and analyzes the convergence of computers, experimental art practice, and structuralist theory in Jack Burnham's Software exhibition at the Jewish Museum. In contrast to the numerous art and technology exhibitions which took place between 1966-1972, and which focused on the aesthetic applications of technological apparatus, Software was predicated on theÝidea of [...]
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The Aesthetics of Generative Code by Geoff Cox, Alex McLean, Adrian Ward
Abstract: Aesthetics, in general usage, lays an emphasis on subjective sense perception associated with the broad field of art and human creativity. Drawing particularly on Jonathan Rée's I See a Voice: A Philosophical History (1999), this paper suggests that it might be useful to revisit the troubled relationship between art and aesthetics for the purpose of discussing the value of generative [...]
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latest projects
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