latest projects

The Macintosh Computer: Archetypal Capitalist Machine? by William Bowles
[The following text, written in 1987 and published by the small press magazine "PhotoStatic/Retrofuturism" in 1990, appears to be the first cultural critique of computer software. It has been republished lately by former PS/RF editor and Tape-beatle Lloyd Dunn within an electronic reprint of Retrofuturism No. 13. [...]
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mario battle no.1 by myfanwy ashmore
I altered this nes rom by removing all the enemies, prizes, architecture within the game. Now as a game player, all you can do is go for a walk. Eventually you run out of time and die. Users will need to download a nes emulator to play, if they don't already have one. note: once you have the emulator running & the rom loaded, press enter to start the game. [...]
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The Market-O-Matic (1.0) [fine arts version] by Curt Cloninger
Tired of racking your brain trying to squeeze out yet another artist's statement extolling the unique virtues of your latest net.art joint? Do you lapse into fits of involuntary muscle spasms every time you hear the word "immersive" in casual conversation? Then search no further -- The Market-O-Matic (1.0) [ [...]
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34 North 118 West by Jeremy Hight Jeff Knowlton Naomi Spellman
"34 North 118 West" is a live computer based interactive narrative situated in downtown Los Angeles’ warehouse district. It’s a marriage of high-tech and story telling that uses a GPS device, Tablet PC, headphones and custom software to determine the viewers whereabouts and deliver story components based on the users’ location. [...]
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Right As Rain by Jeremy Hight Jeff Knowlton Naomi Spellman
“Right as Rain” is a live data driven narrative. It utilizes current online weather information in 23 cities. The user chooses from a list of cities. Temperature, barometric pressure, and humidity are relayed to the text engine, which updates our Narrative according to these changes. For example, barometric pressure may influence stress-related details in the text, temperature may influence [...]
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hello world by unknown
Everyone has seen the Hello World program used as a first exposure to a new language or environment. Thats a piece of software which is propably plagiated by hundrets of book authors and thousands of teachers. It gets allways new interpreted. The first documented version of this software was in "The C Progamming Language" (1978), by Kernighan & Ritchie.
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n_Gen Design Machine by Move Design
The n_Gen Design Machine is graphic design software that generates savable image files from the user's own text content filtered through n_Gen's Design Modules. It's the new tool graphic designers don't want you to know about!
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QuickView on Software Art by interview with runme.org experts 2003
Amy Alexander, Florian Cramer, Matthew Fuller, Thomax Kaulmann, Alex McLean, Pit Schultz, and The Yes Men, interviewed by Olga Goriunova and Alexei Shulgin.
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Paperikori by Team Paperikori
Paperikori is a system for creating collaborative story chains using SMS-messages. The work is a modern way to do playful dadaist poems or stories, written by many persons, not always knowing what the others have written.
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MindGuard by Lyle Zapato
MindGuard is a program for Amiga and Linux computers that protects your mind by actively jamming and/or scrambling psychotronic mind-control signals and removing harmful engrammic pollutants from your brain. It also has the ability to scan for and decipher into English specific signals so you can see exactly Who wants to control you and what They are trying to make you think. -- [...]
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Simple Sex Site Cyborg Link Harvester by Sintron
Simple Sex Site is an online performance simulation of a Porn King, creator and master of the porn world. The Simple Sex Site web site is the interface to an otherwise faceless character. The site is automated by several software applications that populate and manage a large database of pornographic content. The technology is the Porn King, and the Porn King is real. [...]
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God's Eye by Sintron
God's Eye is a software program capable of creating every image in the universe by serially simulating "God's Eye", thus giving the viewer the possibility of seeing everything that has happened, will happen, and all the parallel worlds in between. The program uses a linear algorithm to generate each image on a 800x600 screen at the rate of 97,000 images per second on a 155MHz computer. [...]
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SONASPHERE by Nao Tokui / Karl Willis
"SONASPHERE" is a sample-based live sound performance system with a generative 3D interface. In SONASPHERE, functional units, such as sound samples, effects and mixers, are represented as small spheric 'Objects' floating within 3D Space. Users can easily make connections between these objects via simple mouse interaction and establish signal stream networks. [...]
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dear em: what shd i do? by ms.static + chip.kali@mxHz.org
0. the question dear em, i am fed up with ppl calling me a musician, i wd like to become a software artist instead, what shd i do? anxious, helsinki 1. the answer dear anxious, relax, and stick with the music. before you know it that will be called software art too. em 2. the activity chip.kali@mxHz.org is sitting in a dark room, typing the lyrics for the inauguration songs [...]
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Kraut v0.9 by John Sparks
English: Kraut is a lexical converter like Jive and Valspeak, which everyone is most likely familiar with. It takes normal (English) text and converts it into text with a German accent. For example, this was normal text that was run through Kraut (see below for the kraut version). Disclaimer: Kraut is intended as humor only. [...]
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